ED-MEDIA 2008 paper: Sick at South Shore Beach: A Place-Based Augmented Reality Game as a Framework for Building Academic Language in Science.
Abstract: Recent research on Augmented Reality (AR) gaming suggests that place-based AR games embedded in larger curricular units provide contexts, experiences and scaffolding that help develops students’ understanding of domain specific language in science. Using a socio-cultural view of learning, this project explores the potential of one specific place-based AR gaming unit, Sick at South Shore Beach, to develop students’ academic language related to environmental science and scientific argumentation. It examines specific game design features aimed at facilitating scientific language development and discusses how lessons learned during classroom implementations will be used to inform future AR designs.
Jim Mathews is part of the Games, Learning and Society group at the University of Wisconsin. The MIT-developed outdoor AR engine used in his project is GPS-, map- and role-based. Features: location awareness, content delivery.
Sick at South Shore Beach is a place-based augmented reality curriculum:
Iterative design cycle to iron out kinks in the game:
Very initial findings:
Lessons:
Challenges:
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Author: James Mathews, University of Wisconsin, USA