In recent years there has been much interest in the potential of digital games for learning and teaching. The popular notions that games are addictive, anti-social and a waste of time have been challenged. New research promotes the educational value of gaming in formal (school) and informal settings; skills that are learned include problem-solving, communication, collaboration and strategy.
In order to understand games and learning, Steve Vosloo's issue paper draws on a number of extensive literature reviews and research reports, presenting the overarching benefits and challenges associated with gaming. The paper considers these findings in the South African context, and concludes that digital game-based learning is not a panacea for education, but that it does hold exciting potential alongside other forms of learning.